PM3.02 - Giga Bowser - Subaction - AttackS4S_1

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Stats

IASA: 52
Hitboxes active: 15-23
Hitbox set 0 hits: 15
Subaction Index: 0x58

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:15-19

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 28 50 100 361 Flame Burn 15 14 12
0 1 25 50 100 361 Flame Burn 25 13 11

Frames:20-23

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Shield Dmg Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 28 0 50 100 361 Flame Burn true 1 1 15 false false 14 12
0 1 20 0 50 100 75 Flame Burn false 1 1 25 false false 10 9
0 2 20 0 50 100 65 Flame Burn false 1 1 25 false false 10 9
0 3 0 110 0 100 60 Normal Unique false 0 0 0 true true 1 0

Scripts

Main

  1. Armor { armor_type: Unknown(4), tolerance: 40.0 }
  2. AsyncWait(13.0)
  3. Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 200.0 }
  4. FlashEffectOverlay { red: 255, green: 51, blue: 0, alpha: 85 }
  5. AsyncWait(14.0)
  6. CreateHitBox(HitBoxArguments { bone_index: 48, hitbox_id: 0, set_id: 0, damage: Constant(28.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 15, bkb: 50, size: 10.2, x_offset: 0.0, y_offset: 7.8, z_offset: 1.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 28, hitbox_id: 1, set_id: 0, damage: Constant(25.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 25, bkb: 50, size: 12.0, x_offset: 0.0, y_offset: 4.1999664, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  8. SyncWait(5.0)
  9. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(20.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 25, bkb: 50, size: 16.0, x_offset: 0.0, y_offset: 12.0, z_offset: 9.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(20.0), trajectory: 65, wdsk: 0, kbg: 100, shield_damage: 25, bkb: 50, size: 13.0, x_offset: 0.0, y_offset: 10.0, z_offset: 33.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
  11. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(0.0), trajectory: 60, wdsk: 110, kbg: 100, shield_damage: 0, bkb: 0, size: 14.5, x_offset: 0.0, y_offset: 10.0, z_offset: 48.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
  12. SyncWait(4.0)
  13. Armor { armor_type: None, tolerance: 0.0 }
  14. RemoveFlashEffect
  15. DeleteAllHitBoxes
  16. AsyncWait(51.0)
  17. AllowInterrupts

GFX

  1. AsyncWait(18.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 77, bone: 0, x_offset: 60.0, y_offset: 25.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 24, bone: 54, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. SoundEffectStop(105)
  2. SoundEffect1(6731)
  3. SyncWait(13.0)
  4. SoundEffect1(167)
  5. SoundEffect1(55)
  6. SyncWait(1.0)
  7. SoundEffect1(6699)
  8. SoundEffect1(114)
  9. SyncWait(4.0)
  10. SoundEffect1(78)
  11. SoundEffect1(78)
  12. SoundEffect1(78)
  13. SoundEffect1(55)
  14. SyncWait(1.0)
  15. SoundEffect1(114)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(18.0)
  3. Rumble { unk1: 19, unk2: 0 }
  4. ScreenShake { magnitude: 2 }